Thursday, October 9, 2014

Homework 10 - Inventory Menu



This menu is our game's inventory menu.  It will contain all the items that the protagonist will carry throughout the game-play.  The way the menu works is like two arm-pouches.  The left menu contains smaller items, such as smoke bombs, flares, keys, etc.  The right menu will hold larger items, including an EMP gun, a first aid kit, etc.  To view the menu, the player will press the "R" button.  The menu will then appear within the player's visor.  By pressing the "A" button, the left menu will rotate to the right.  By pressing the "D" button, the right menu will rotate to the left.  The inward-most item is what will be used by the player.  While the inventory is not view able,  The "A" and "D" buttons will be the action buttons in order to use the selected items.  The limitations of eight slots, four if you are counting for each arm, will create the debate withing the player's mind as to what items should be used for discarded.  

Note: The multicolored menu to the left is, currently for noticing the rotation only.  This may be modified at a later date.

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