Thursday, October 2, 2014

Homework 7 - Ch 10 Answers

1) Is the space in your game discrete or continuous?

It is continuous.

2) How many dimensions does your space have?

It has three dimensions.

3) What are the boundaries of your space?

The player can not freely fly or swim.  Therefore, the boundaries will include the sky, bodies of water, and walls.

4) How many verbs do your characters have?  What are they?

The characters have six verbs.  They are the ability to walk, jump, crouch, communicate, shoot, and drop item.

5) How many objects can each verb act on?  What are these objects?

The verbs can act on three objects.  They can act on the player, the ally, and the enemy.

6) How many ways can players achieve their goals?

So far, there are two ways to achieve the final goal.

7) How many subjects do the players control?  What are these subjects?

The player can control three subjects so far: the protagonist, the side-character, and the virus.

8) How do side effects change constraints?

Victory in the game is achieved by stealth.  The more an enemy spots you, your detection meter will increase.  The stealthier the character is early on, the more likely he will be undetected later.

9) What are the operative actions in your game?

The operative actions include move left, right, forward, and backwards.  They also include a left arm item and a right arm item.  The player can communicate with the headset and other characters.  The player can also duck-and-cover.

10) What are the resultant actions in your game?

The player is able to explore the world, and avoid enemies.  The enemies can be stunned with stun items.  The player's health can regenerate.  Passageways are opened as well.

11) What actions would you like your players to do that they cannot presently do?

Be able to use the Oculus for the game-play.

12) What is the ultimate goal of your game?

To watch a final cut-scene, which changes based off of decisions made in the game.

13) Are there short and long term goals?  What are they?

The short-term goals are to protect the female side-character and upload viruses into mainframes.  The long-term goals are to obey the missions set by the visor screen, discover clues move along the story-line, and enter the final cut-scene.

14) How do you plan to make the game goals known and understood by the player?

The plan is twofold.  It includes obeying the missions given by the visor and discovering clues that reveal the history within the game.

15) What are the foundational rules of your game?

The player must insert viruses to checkpoints without being discovered.

16) How are these rules enforced?

They are enforced by a "Stealth-bar".  It increases from blue, green, yellow, orange, and red.  When it shines red, the player is introduced to a fade scene that shows the character being swamped by AI Zombies.

17) Does your game develop real skills?  What are they?

Yes.  If the player has a good eye for space and detail, the character can hide in hard-to-be-seen locations.

18) Does your game develop virtual skills?  What are they?

Yes.  They include hacking and park-ore.

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