Friday, September 26, 2014

My Progress this Week - Week 3

This week, I made progress on the robot design in Maya.  I also downloaded sketches of buildings to use in the development of the structures in my team's game.  I also learned how to animate objects, and am learning how to use skeletons in Maya.  I am in the process of learning if the skeleton will transfer into Blender.

Thursday, September 25, 2014

Homework 6


The scene that I selected is a helicopter shooting at a robot.  The enemy virus will be taking over the robot body near the end of the game.  The player will be shooting from a helicopter in order to destroy it.

Thursday, September 18, 2014

Homework 5


1     1)   The objects relate to my game because the helicopter will be the player’s vehicle, and the robot will be one of the villain’s forms.

2     2)   The game allows two players to play at the same time:
     A = helicopter left
     D = helicopter right
     W = helicopter up
     S = helicopter down
     Space = helicopter shoot

     Left arrow = robot left
     Right arrow = robot right

3     3)   I have it where if you hit the robot, it disappears.  I want to make it where the robot and the helicopter can rotate around one another.  I also want to make it where the robot shoots.  I want to create counters that count collisions, so that the objects have life bars.

Wednesday, September 17, 2014

Chapter 2

1) What are the experiences you want your player to have?
          I want my player to experience a sense of emergency and shock.

2) What are the essential elements of that experience?
          Betrayal, loss, fast moving objects.

3) Suggest a few ways your game might capture those experiences.
          The player will be led to believe that the AI is evil and the guidance program is good.  During the end of the game, the player realizes that the AI has been misrepresented by the guidance program. 

Chapter 3

1) How will you include surprise in your game?
          Betrayal by the guidance program, and that the AI the player has been attacking is good, not evil.

2) How will your game be fun?
         We plan to include puzzles that unlock new passageways.

3) How will you make the player attached to your game?
          Memorable characters and a desire to undo chaos.

4) What problems do you expect the players to solve in your game?
          The puzzles that lock the passageways, avoidance of AI zombies, and decision making that influences the game.

My Progress this Week - Week 2

During this week, I used blender to download models.  I then modified them to meet the game's purposes.  I also made a building that can be pushed down by a robot that fires missiles.  I also meet with my team last Friday, and we elaborated on the story line and  the game-play of the game.  I also have been practicing downloading Maya models into Blender.  I do so because it is easier for me to make a clean model in Maya than in Blender.

Thursday, September 11, 2014

My Progress this Week - Week 1

This week, for my game design class, I worked on smoothing the last details of the game's story-line.  This includes the protagonist, his friend, the enemy virus, and the innocent AI.  I will also meet up with my team on Friday to finish out the last details.  I have downloaded two objects, a robot and a helicopter, into blender.  I then added controls to the models.

Project Intro Questions

1) When and where did you meet?
          My team met up after class at the dinning area.

2) What did you discuss?
          We discussed the game's story-line and design.

3) Did you take notes?
          Yes, we did.  We took notes so that we could track the flow of the conversation, and the development of our game.

4) Did you transfer the contents of the discussion to the computer?
          Yes, in a typed document.

5) Did you discuss the game document?
          Yes, we did mention it.  Since our team members have many responsibilities, we meet up on Friday to achieve most of our discussions.

6) Did you pick a team leader?
          No, we did not.  We chose against having a team leader because we did not want a particular individual controlling the game's turn-out.

7)Please describe briefly some of the initial ideas regarding your game.
          We decided on a game that is based off of humanity turning against an innocent AI. They believe that the AI killed people, when instead it was a virus.  The AI tries to prove its innocence by taking over the human's bodies, which leads people to believe that the AI is trying to take over.  In its truest form, the game is about a no-win scenario, in which neither the humans or the AI wins.  This ending leads to a inward discussion about choices and their consequences.

8) State the contributions that you made towards your team's game.
The part that I play as a team member is story-boarding. I would speak up about the game development, and my team mates would discuss how they viewed the flow of the game. While the whole team contributed to the story, I would do what I do best and nudge the pieces of the puzzle together.

Tuesday, September 2, 2014

Tree Cutting Video


https://www.youtube.com/watch?v=R0wBj08lWjE&feature=youtu.be


In this video, you see my family cutting down a large tree from my maw-maw and paw-paw's yard.  Good thing it was dead, because if it was not, it would have taken longer.  The man by the tree is my uncle.  He had to fight to get the chainsaw to work!  My brother, dad, and cousins were there as well.

Monday, September 1, 2014

Two of my Drawings


The first picture I drew is about a sentient robot that is able to manipulate nature.  Behind the metallic head is the silhouette of a tree, emphasizing on its connection to nature.  In its hand is a gaseous orb, and behind it are two gaseous planets.  This displays how the gases of a planet can influence nature.  The rocks that float around the individual speak of a cosmic power, hinting toward space-travel.  The second and third pictures are the base hand sketch and base adobe sketch  of Leviathan.  The way I envisioned it, Leviathan could be displayed as a combination of mythology and discovery.  The Plesiosaurus was an inspiration for the structure of the Leviathan.  The long beard, six fins, and armored head sculpted the mythological feel of the piece. 









Two of my Favorite Games, with Links

Legend of Zelda, Twilight Princess~
http://www.zelda.com/tp/

Yu-Gi-Oh: The Duelists of the Roses~
http://www.playstation.com/en-us/games/yu-gi-oh-the-duelists-of-the-roses-ps2

Legend of Zelda, Twilight Princess and Yu-Gi-Oh: The Duelists of the Roses are two of my favorite games to play.  The reason I like Twilight Princess is the roaming feature that has made the Zelda series so famous.  The player gets to play inside a massive virtual landscape and perform daring feats.  The game also plays as a step-by-step system, in which you perform tasks to collect items and skills which allow you to move farther in the game.  What I appreciate the most about it is the graphics.  The graphics are smooth, but also noticeably not realistic.  What I like about The Duelists of the Roses is that it combines the maneuvering style of chess with the addition of terrain, creatures, and traps.  The game allows you to play all of these from a card deck, which the player can formulate and modify to his or her liking.  The game also has a history-based background, which I always appreciate.