Friday, November 14, 2014

Homework 15 - self-assesment

In homework twelve, my team assessed what duties are required to complete our game.  The tasks that we determined are necessary, and their level of completions, are:
Player - 100%
City - 100%
Visor - 80%
Cone Sensor - 100%
Items - 0%
Textures - 90%
Programming
  * Item Array - 0%
  * AI interface - 0%
Visor Logic - 60%
Skeletons and Animation - 50%
Buildings - 80%
Sounds - 0%
Sky-box - 0%
City Objects - 80%
Cut scenes - 0%

By comparing both lists, the accomplishments are close. What we are struggling with at the moments are the duties that require programming.  These duties are the item array, AI interface, and the visor logic.  We should have these necessities accomplished by the end of next week.  For this Sunday, we are to turn in a prototype of our game.  In this prototype version, we will have the following:

Completed city
Movable protagonist
AI placement
Object placement
Sky-box
Visor overlay
Textures

We hope to also achieve the following for Sunday:
Building insides
Sounds
Cone sensor warning (will prove that the cone sensor is operational)
Stealth-bar animation

That would leave AI chasing, the item array, the cut scenes, and item programming left for the next few weeks.

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