Friday, September 26, 2014
My Progress this Week - Week 3
This week, I made progress on the robot design in Maya. I also downloaded sketches of buildings to use in the development of the structures in my team's game. I also learned how to animate objects, and am learning how to use skeletons in Maya. I am in the process of learning if the skeleton will transfer into Blender.
Thursday, September 25, 2014
Homework 6
The scene that I selected is a helicopter shooting at a robot. The enemy virus will be taking over the robot body near the end of the game. The player will be shooting from a helicopter in order to destroy it.
Thursday, September 18, 2014
Homework 5
1 1)
The objects relate to my game because the
helicopter will be the player’s vehicle, and the robot will be one of the
villain’s forms.
2 2)
The game allows two players to play at the
same time:
A = helicopter left
D = helicopter right
W = helicopter up
S = helicopter down
Space = helicopter shoot
Left arrow = robot left
Right arrow = robot right
3 3)
I have it where if you hit the robot, it
disappears. I want to make it where the
robot and the helicopter can rotate around one another. I also want to make it where the robot
shoots. I want to create counters that
count collisions, so that the objects have life bars.
Wednesday, September 17, 2014
Chapter 2
1) What are the experiences you want your player to have?
I want my player to experience a sense of emergency and shock.
2) What are the essential elements of that experience?
Betrayal, loss, fast moving objects.
3) Suggest a few ways your game might capture those experiences.
The player will be led to believe that the AI is evil and the guidance program is good. During the end of the game, the player realizes that the AI has been misrepresented by the guidance program.
Chapter 3
1) How will you include surprise in your game?
Betrayal by the guidance program, and that the AI the player has been attacking is good, not evil.
2) How will your game be fun?
We plan to include puzzles that unlock new passageways.
3) How will you make the player attached to your game?
Memorable characters and a desire to undo chaos.
4) What problems do you expect the players to solve in your game?
The puzzles that lock the passageways, avoidance of AI zombies, and decision making that influences the game.
My Progress this Week - Week 2
During this week, I used blender to download models. I then modified them to meet the game's purposes. I also made a building that can be pushed down by a robot that fires missiles. I also meet with my team last Friday, and we elaborated on the story line and the game-play of the game. I also have been practicing downloading Maya models into Blender. I do so because it is easier for me to make a clean model in Maya than in Blender.
Thursday, September 11, 2014
My Progress this Week - Week 1
This week, for my game design class, I worked on smoothing the last details of the game's story-line. This includes the protagonist, his friend, the enemy virus, and the innocent AI. I will also meet up with my team on Friday to finish out the last details. I have downloaded two objects, a robot and a helicopter, into blender. I then added controls to the models.
Project Intro Questions
1) When and where did you meet?
My team met up after class at the dinning area.
2) What did you discuss?
We discussed the game's story-line and design.
3) Did you take notes?
Yes, we did. We took notes so that we could track the flow of the conversation, and the development of our game.
4) Did you transfer the contents of the discussion to the computer?
Yes, in a typed document.
5) Did you discuss the game document?
Yes, we did mention it. Since our team members have many responsibilities, we meet up on Friday to achieve most of our discussions.
6) Did you pick a team leader?
No, we did not. We chose against having a team leader because we did not want a particular individual controlling the game's turn-out.
7)Please describe briefly some of the initial ideas regarding your game.
We decided on a game that is based off of humanity turning against an innocent AI. They believe that the AI killed people, when instead it was a virus. The AI tries to prove its innocence by taking over the human's bodies, which leads people to believe that the AI is trying to take over. In its truest form, the game is about a no-win scenario, in which neither the humans or the AI wins. This ending leads to a inward discussion about choices and their consequences.
8) State the contributions that you made towards your team's game.
The part that I play as a team member is story-boarding. I would speak up about the game development, and my team mates would discuss how they viewed the flow of the game. While the whole team contributed to the story, I would do what I do best and nudge the pieces of the puzzle together.
My team met up after class at the dinning area.
2) What did you discuss?
We discussed the game's story-line and design.
3) Did you take notes?
Yes, we did. We took notes so that we could track the flow of the conversation, and the development of our game.
4) Did you transfer the contents of the discussion to the computer?
Yes, in a typed document.
5) Did you discuss the game document?
Yes, we did mention it. Since our team members have many responsibilities, we meet up on Friday to achieve most of our discussions.
6) Did you pick a team leader?
No, we did not. We chose against having a team leader because we did not want a particular individual controlling the game's turn-out.
7)Please describe briefly some of the initial ideas regarding your game.
We decided on a game that is based off of humanity turning against an innocent AI. They believe that the AI killed people, when instead it was a virus. The AI tries to prove its innocence by taking over the human's bodies, which leads people to believe that the AI is trying to take over. In its truest form, the game is about a no-win scenario, in which neither the humans or the AI wins. This ending leads to a inward discussion about choices and their consequences.
8) State the contributions that you made towards your team's game.
The part that I play as a team member is story-boarding. I would speak up about the game development, and my team mates would discuss how they viewed the flow of the game. While the whole team contributed to the story, I would do what I do best and nudge the pieces of the puzzle together.
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